EEVEE : the empathy-enhancing virtual evolving environment

DC FieldValueLanguage
dc.contributor.authorJackson, Philip L.-
dc.contributor.authorMichon, Pierre-Emmanuel-
dc.contributor.authorGeslin, Erik-
dc.contributor.authorCarignan, Maxime-
dc.contributor.authorBeaudoin, Danny-
dc.date.accessioned2016-08-16T19:21:55Z-
dc.date.available2016-08-16T19:21:55Z-
dc.date.issued2015-03-10-
dc.identifier.issn1662-5161fr_CA
dc.identifier.urihttp://hdl.handle.net/20.500.11794/9288-
dc.description.abstractEmpathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. The challenge stems partly from the complexity and fluidity of this social process, but also from its covert nature. One powerful tool to enhance experimental control over such dynamic social interactions has been the use of avatars in virtual reality (VR); information about an individual in such an interaction can be collected through the analysis of his or her neurophysiological and behavioral responses. We have developed a unique platform, the Empathy-Enhancing Virtual Evolving Environment (EEVEE), which is built around three main components: (1) different avatars capable of expressing feelings and emotions at various levels based on the Facial Action Coding System (FACS); (2) systems for measuring the physiological responses of the observer (heart and respiration rate, skin conductance, gaze and eye movements, facial expression); and (3) a multimodal interface linking the avatar's behavior to the observer's neurophysiological response. In this article, we provide a detailed description of the components of this innovative platform and validation data from the first phases of development. Our data show that healthy adults can discriminate different negative emotions, including pain, expressed by avatars at varying intensities. We also provide evidence that masking part of an avatar's face (top or bottom half) does not prevent the detection of different levels of pain. This innovative and flexible platform provides a unique tool to study and even modulate empathy in a comprehensive and ecological manner in various populations, notably individuals suffering from neurological or psychiatric disorders.fr_CA
dc.languageengfr_CA
dc.publisherFrontiers Research Foundationfr_CA
dc.subjectFACSfr_CA
dc.subjectAffective computingfr_CA
dc.subjectAvatarfr_CA
dc.subjectEmotionsfr_CA
dc.subjectEmpathyfr_CA
dc.subjectPainfr_CA
dc.subjectVirtual realityfr_CA
dc.titleEEVEE : the empathy-enhancing virtual evolving environmentfr_CA
dc.typeCOAR1_1::Texte::Périodique::Revue::Contribution à un journal::Article::Article de recherche-
dcterms.bibliographicCitationFrontiers in Human Neuroscience, Vol. 9 (2015)fr_CA
dc.audiencePsychologuesfr_CA
dc.audiencePsychothérapeutesfr_CA
dc.audiencePsychiatresfr_CA
dc.audienceProfesseurs (Enseignement supérieur)fr_CA
dc.audienceÉtudiantsfr_CA
dc.audienceDoctorantsfr_CA
dc.identifier.doi10.3389/fnhum.2015.00112fr_CA
dc.identifier.pubmed25805983fr_CA
dc.subject.rvmEmpathie -- Recherchefr_CA
dc.subject.rvmÉmotions -- Recherchefr_CA
dc.subject.rvmPerception de la douleurfr_CA
dc.subject.rvmAvatars (Infographie)fr_CA
dc.subject.rvmRéalité virtuelle en médecinefr_CA
dc.subject.rvmRéalité virtuelle -- Aspect psychologiquefr_CA
rioxxterms.versionVersion of Recordfr_CA
rioxxterms.version_of_recordhttps://doi.org/10.3389/fnhum.2015.00112fr_CA
rioxxterms.project.funder_nameNatural Sciences and Engineering Research Council of Canadafr_CA
bul.rights.periodeEmbargo0 moisfr_CA
Collection:Articles publiés dans des revues avec comité de lecture

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