An educational game with dragons’ den experiences for supply chain management training

Authors: Feng, YanAudy, Jean-FrançoisRönnqvist, MikaelD'Amours, Sophie
Abstract: This article presents an educational game to engage university and industrial stakeholders in collaborative training for supply chain management courses. The game will help students learn complex supply chain management issues. There are two integrated parts: a case ethod through an industrial case and an activity-based game featuring role plays based on international television shows such as Dragons’ Den in Canada or Shark Tank in the United States. We developed a game framework to illustrate how the game can be prepared and played in classrooms. Although the game is primarily developed for classroom teaching, it may be adapted to other training environments. We have provided two examples to demonstrate how the game can be played as a short game in conference environments. Game experiences and feedback are presented with comments from various game participants. By interacting with stakeholders and tackling a real-world business case, students can better understand stakeholders’ business goals, the importance of supply chain collaboration, and the impacts on supply chain decisions.
Document Type: Article de recherche
Issue Date: 30 March 2020
Open Access Date: 19 January 2022
Document version: VoR
Creative Commons Licence: https://creativecommons.org/licenses/by/4.0
Permalink: http://hdl.handle.net/20.500.11794/71732
This document was published in: INFORMS Transactions on Education, Vol. 21 (1), 1-17 (2020)
https://doi.org/10.1287/ited.2019.0226
INFORMS
Alternative version: 10.1287/ited.2019.0226
Collection:Articles publiés dans des revues avec comité de lecture

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