A conceptual framework on the role of creativity in sustaining continuous innovation in new product development

DC FieldValueLanguage
dc.contributor.authorBélanger, Souni-
dc.contributor.authorVeilleux, Sophie-
dc.contributor.authorTremblay, Maripier-
dc.date.accessioned2018-01-24T15:28:16Z-
dc.date.available2018-01-24T15:28:16Z-
dc.date.issued2016-09-03-
dc.identifier.issn1477-9056fr
dc.identifier.urihttp://hdl.handle.net/20.500.11794/16552-
dc.description.abstractIf creativity and innovation are viewed as assets in any business, they represent for some a key survival factor imposed by their industry on a daily basis. In such a context of continuous innovation, the pace of innovation is accelerated. This article focuses on how creativity helps sustain continuous innovation in new product development. We develop a conceptual framework that highlights the key factors that lead to continuous new product development: information management, project management, and the integration of the two distinct processes of creativity and innovation. Using the context of the video game industry, we then show how this framework can clarify the key concerns held by industries that operate under intense pressure to sustain continuous innovation. Lastly, we discuss the theoretical and managerial implications of this study.fr
dc.languageengfr
dc.publisherOlney Inderscience Enterprisesfr
dc.subjectInnovationfr
dc.subjectCreativityfr
dc.subjectNew product developmentfr
dc.subjectCreativity factorsfr
dc.subjectCreativity mechanismsfr
dc.subjectInnovation managementfr
dc.subjectOrganizational practicesfr
dc.subjectNew product creativityfr
dc.subjectContinuous innovationfr
dc.subjectProject managementfr
dc.subjectKnowledge managementfr
dc.subjectVideo game industryfr
dc.titleA conceptual framework on the role of creativity in sustaining continuous innovation in new product developmentfr
dc.typeCOAR1_1::Texte::Périodique::Revue::Contribution à un journal::Article::Article de recherchefr
dcterms.bibliographicCitationInternational Journal of Product Development, Vol. 21 (2-3), 190-211 (2016)fr
dc.identifier.doi10.1504/IJPD.2016.078866fr
dc.subject.rvmJeux vidéo -- Industriefr
dc.subject.rvmJeux vidéo -- Conceptionfr
dc.subject.rvmDéveloppeurs de jeux vidéofr
dc.subject.rvmCréativité en technologiefr
dc.subject.rvmCréation (Arts)fr
dc.subject.rvmProduits nouveauxfr
dc.subject.rvmConception de produitfr
rioxxterms.versionAccepted Manuscriptfr
rioxxterms.version_of_recordhttps://doi.org/10.1504/IJPD.2016.078866fr
bul.rights.periodeEmbargo6 moisfr
Collection:Articles publiés dans des revues avec comité de lecture

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